manim
by 3b1bAnimation engine for explanatory math videos
A real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned
This is the project's own description from GitHub — we show it as-is rather than inventing details.
This project is listed under 3D Animation in Graphic Design & Creativity, a category made for designers, creators, marketers and anyone who makes visuals.
Do I need coding knowledge? Coding Knowledge Recommended. (Estimate based on project type: A developer tool/library — setup usually follows the README with basic coding skills. Always confirm from the repo's README.)
The source code is released under the NOASSERTION license. Open-source licenses like this usually allow free use, including commercial use — but always read the actual license file in the repository before relying on it. Note: the code being free does not mean hosted services, APIs or infrastructure around it are free.
Activity level: Active · Last code update: 13 Aug 2026 · Created: 05 Jul 2019 · Open issues: 21
Official links: Official Website ↗ · Releases ↗ · Documentation (README) ↗
We never publish installation steps we have not verified — the README above is the source of truth.
⭐ 956 stars · 🍴 144 forks · 🐛 21 open issues · 💻 Language: C++ · 📄 License: NOASSERTION · Default branch: master
Animation engine for explanatory math videos
🍿 A cross-browser library of CSS animations. As easy to use as an easy thing.
Write HTML. Render video. Built for agents.
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JavaScript animation engine
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